AI Insights · Timothy · October 2022
Top 5 Co-op Games Performance on Unified Platform in Africa Q3 2022
An analysis of the performance of the top 5 co-op games on a unified platform in Africa during Q3 2022, including trends in downloads, revenue, and active users.
Performance of Top 5 Co-op Games in Africa for Q3 2022
In Q3 2022, the top 5 co-op games on a unified platform in Africa—PUBG MOBILE, Roblox, Call of Duty®: Mobile, Evony, and Clash of Clans—showed diverse trends in downloads, revenue, and active users. The data comes from Sensor Tower, where more detailed insights can be found.
PUBG MOBILE experienced fluctuations in weekly revenue, peaking at approximately $174K in late July and early August, before a gradual decline towards the end of September, ending at around $86K. Weekly downloads saw a peak in mid-July at about 187K, followed by a downward trend, concluding the quarter at roughly 127K. Active users peaked at approximately 4.6M in mid-July and saw a steady decline, closing the quarter at around 3.6M.
Roblox maintained a relatively stable weekly revenue with minor peaks and troughs, reaching a high of $95K in mid-July and ending the quarter at about $84K. Downloads peaked at around 124K at the start of July and saw a declining trend, finishing the quarter at approximately 72K. Active users showed a consistent rise, peaking at nearly 2.7M by the end of September.
Call of Duty®: Mobile showed varied weekly revenue, with a high of around $84K at the end of June and another peak of $79K in late September. Downloads fluctuated, peaking at about 38K in mid-September. Active users saw minor fluctuations, peaking at around 300K in early July and ending the quarter at roughly 250K.
Evony had fairly stable weekly revenue, peaking at $57K at the end of June and ending the quarter at around $42K. Downloads peaked at approximately 38K in late July and declined to about 20K by the end of September. Active users showed a peak of around 128K in late July, declining to about 91K at the end of the quarter.
Clash of Clans exhibited a significant peak in weekly revenue at around $81K in early August, with another peak of $71K in late August, concluding the quarter at approximately $51K. Downloads remained relatively stable, peaking at around 19K in early August. Active users saw a peak of about 1.5M in early August, with a slight decline to approximately 1.3M by the end of September.
For more detailed insights and data, visit Sensor Tower.